#include "Contents/GameObject.h" #include #include namespace { // STATIC: 0x0135EF80 // GLOBAL: gl_21923 std::uint64_t nextIdentity = 0; } // OFFSET: 0x00CA8600 // FUNCTION: fn_20989 CGameObject::CGameObject() : identity(++nextIdentity) { } // OFFSET: 0x00CA8EC0 // FUNCTION: fn_20995 // OFFSET: 0x00CA9230 CGameObject::~CGameObject() = default; // OFFSET: 0x00CAFD20 // FUNCTION: fn_21087 bool CGameObject::Update() { return true; } // OFFSET: 0x00CBF850 // FUNCTION: fn_21113 void CGameObject:: SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) { } // OFFSET: 0x00CB20A0 // FUNCTION: fn_21101 void CGameObject::Draw(int) { } // OFFSET: 0x00CAB920 // FUNCTION: fn_21031 int CGameObject::Direction(float angle, const CameraDirectionContext& camera) { if (camera.modeType != 1) { return 0; } const float negative = -(*camera.cameraAngle); float relative = negative - angle; while (relative < 0) { relative += 360.0f; } while (relative >= 360.0f) { relative -= 360.0f; } return _mm_cvttss_si32(_mm_div_ss(_mm_set_ss(relative), _mm_set_ss(45.0f))); }