#include "Contents/Actors/RenderObject.h" #include "Utility/Math/ScalarConversion.h" // OFFSET: 0x00CA8730 // FUNCTION: fn_20991 CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) { } // OFFSET: 0x00CA8F90 // FUNCTION: fn_20998 CRenderObject::~CRenderObject() = default; // OFFSET: 0x00CAFDC0 // FUNCTION: fn_21089 bool CRenderObject::Update() { return false; } // OFFSET: 0x00CBF920 // FUNCTION: fn_21115 void CRenderObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) { } // OFFSET: 0x00CC2D40 // FUNCTION: fn_21144 void CRenderObject::SetScreenBounds(const float*, float, float) { } // OFFSET: 0x00CC3DC0 // FUNCTION: fn_21154 void CRenderObject::SetScreenPosition(float x, float y) { this->render.screenX = TruncateToInt(x); this->render.screenY = TruncateToInt(y); }