#include "Script/LuaFileOperations.h" #include "File/FileCreation.h" extern "C" { #include } #include #include #include // OFFSET: 0x00AFE7D0 // FUNCTION: fn_18339 int LuaChangeDirectoryOfDatas(lua_State* state) { std::string name = luaL_checkstring(state, 1); std::string sourceDirectory = luaL_checkstring(state, 2); std::string targetDirectory = luaL_checkstring(state, 3); std::string source = sourceDirectory + "\\" + name; std::string target = targetDirectory + "\\" + name; if (_access(target.c_str(), 0) != 0 && _access(source.c_str(), 0) == 0) { if (_access(target.c_str(), 0) == 0 || CreateDirectoryPath(targetDirectory)) { std::rename(source.c_str(), target.c_str()); } } return 0; }