#ifndef RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H #define RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H #include "UI/Window/UIWindow.h" #include #include class FontCache; struct TextLocale; class UIBalloonText : public UIWindow { friend class UIBalloonOpenBtn; friend class UIHotKeyWnd; friend class CGameActor; friend class CGameMode; friend class UIBookWnd; friend class UISelCharForUServerWnd; public: UIBalloonText(); ~UIBalloonText() override; bool CanHitTest() override; void Slot19() override; void Paint() override; void SetText(const char* text, int width); void WrapText(const char* text, int width); void FitText(); void SetFontHeight(int height); protected: /* 007C */ unsigned char unknown_007C; /* 0080 */ int m_fontHeight; /* 0084 */ std::vector m_lines; /* 0090 */ std::uint32_t m_textColor; /* 0094 */ std::uint32_t m_outlineColor; /* 0098 */ std::uint16_t unknown_0098; /* 009A */ std::uint16_t m_fontMode; /* 009C */ unsigned char m_richText; }; extern int g_nameBalloonFontHeight; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(UIBalloonText) == 0xA0); #endif #endif