#include "UI/Item/UIParaItemShopWnd.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/ModeMgr.h" #include "UI/Dialogs/UIPasswordWnd.h" #include "UI/Shortcuts/ShortcutVisibility.h" #include "UI/Window/UIWindowMgr.h" #include // OFFSET: 0x009A80F0 // FUNCTION: fn_13745 void UIParaResultWnd::AddItem(const RawItemBasic& item, int quantity) { ITEM_INFO info; info.AssignBasic(item); info.quantity = quantity; info.unknown_0060 = 0; info.unknown_005D = 0; info.SetItemId(atoi(info.itemId.c_str())); this->items.push_back(info); } // OFFSET: 0x009A81E0 // FUNCTION: fn_13746 void UIParaResultWnd::AddItem(const ITEM_INFO& item) { this->items.push_back(item); } // OFFSET: 0x009A81F0 // FUNCTION: fn_13747 void UIParaItemPurchaseWnd::Slot10(int x, int y, std::intptr_t value) { if (g_windowMgr.LookupWindow(10011)) { UIWindow::Slot10(x, y, value); return; } CMode* mode = g_modeMgr.GetGameMode(); const ModeDragState* drag = reinterpret_cast(value); if (drag->source != 3) { mode->SendMsg(18, 0, 0, 0, 0); return; } switch (drag->type) { case 4: case 5: case 8: case 9: case 11: case 12: case 13: case 14: case 15: this->SendMsg(nullptr, 38, 0, 0, 0, 0); return; default: reinterpret_cast(g_windowMgr).Show(15, 1); dynamic_cast(g_windowMgr.LookupWindow(15))->SendMsg(nullptr, 13, 21, 0, 0, 0); return; } } // OFFSET: 0x009A82E0 // FUNCTION: fn_13748 void UIParaItemShopWnd::Slot10(int x, int y, std::intptr_t value) { if (g_windowMgr.LookupWindow(10011)) { UIWindow::Slot10(x, y, value); return; } const ModeDragState* drag = reinterpret_cast(value); if (drag->source != 4) { g_modeMgr.GetGameMode()->SendMsg(18, 0, 0, 0, 0); return; } if (drag->quantity == 1) { this->SendMsg(nullptr, 38, 0, 0, 0, 0); return; } reinterpret_cast(g_windowMgr).Show(15, 1); dynamic_cast(g_windowMgr.LookupWindow(15))->SendMsg(nullptr, 13, 22, 0, 0, 0); } // OFFSET: 0x009A83B0 // FUNCTION: fn_13749 void UIParaResultWnd::Slot10(int x, int y, std::intptr_t value) { } // OFFSET: 0x009A96C0 // FUNCTION: fn_13754 void UIParaItemPurchaseWnd::Slot25(int x, int y) { if (y < 17) { UIFrameWnd::Slot25(x, y); } int previousHovered = this->hovered; this->hovered = this->GetItemIndexAt(x, y); if (previousHovered != this->hovered) { this->Invalidate(); } } // OFFSET: 0x009A99C0 // FUNCTION: fn_13756 void UIParaItemShopWnd::Slot32(int x, int y) { const int previousHovered = this->unknown_00F8; this->unknown_00F8 = this->GetItemIndexAt(x, y); if (previousHovered != this->unknown_00F8) { this->Invalidate(); } ITEM_INFO item = this->GetItemByIndex(this->unknown_00F8); if (item.unknown_0000[1] != 0) { g_modeMgr.GetGameMode(); UIWindow* window = g_windowMgr.EnsureWindow(0xC); window->SendMsg(nullptr, 0x18, reinterpret_cast(&item), 0, 0, 0); } } // OFFSET: 0x009A96B0 // FUNCTION: fn_13753 void __stdcall Nullsub344(int, int) { }