#include "Contents/GuildInfo.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Actors/GameActor.h" #include "Contents/Actors/Pc.h" #include "Contents/World/World.h" // OFFSET: 0x00AE41C0 // FUNCTION: fn_18030 void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) { for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) { if (it->accountId == aid && it->characterId == cid) { it->positionId = position; it->positionName = this->m_positions[it->positionId]; return; } } } // OFFSET: 0x00AE4740 // FUNCTION: fn_18039 void GuildInfo::Init() { this->m_guildId = 0; if (g_modeMgr.GetGameMode() && static_cast(g_modeMgr.GetGameMode())->scene && static_cast(g_modeMgr.GetGameMode())->scene->player) { static_cast(g_modeMgr.GetGameMode())->scene->player->Slot48(0); } this->unknown_00AC = 0; this->unknown_00B0 = 0; this->unknown_00B4 = 0; this->unknown_00D0 = 0; this->unknown_00B8 = 0; this->unknown_00A4 = -1; this->unknown_00BC = 0; this->unknown_00C0 = 0; this->unknown_00C4 = 0; this->unknown_00C8 = 0; this->unknown_00CC = 0; this->unknown_0000.clear(); this->unknown_0018.clear(); this->unknown_0030.clear(); this->unknown_0048.clear(); this->unknown_0060 = 0; this->unknown_0064 = 0; this->unknown_006C = 0; this->unknown_0070 = 0; this->unknown_0074.clear(); this->unknown_008C = 0; this->unknown_0090 = 0; this->unknown_0094 = 0; this->unknown_0098 = 0; this->unknown_009C = 0; this->unknown_00A0 = 0; this->unknown_00D4.clear(); this->m_members.clear(); this->unknown_00E4.clear(); this->unknown_00EC.clear(); this->unknown_00F4.clear(); this->m_positions.clear(); this->unknown_0104.clear(); this->unknown_010C.clear(); this->unknown_0114.clear(); }