#include "Contents/Effects/LightSphereEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Math/Vector3d.h" #include #include // OFFSET: 0x00B6C9F0 // OFFSET: 0x00B6D160 // OFFSET: 0x00B6D1C0 // OFFSET: 0x00B6D990 // FUNCTION: fn_19110 void CLightSphereEffect::Slot04() { for (std::vector::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) { CParticle* particle = *it; if (particle) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } for (std::vector::iterator it = this->rays.begin(); it != this->rays.end(); ++it) { CParticle* particle = *it; if (particle) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }