#include "Contents/Effects/PokJukEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include // OFFSET: 0x00B6F7C0 // FUNCTION: fn_19123 bool CPokJukEffect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00B6F7D0 // OFFSET: 0x00B6FEA0 // OFFSET: 0x00B70540