#include "Contents/Effects/LightSphereEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Math/Vector3d.h" #include #include // OFFSET: 0x00B6C9F0 // FUNCTION: fn_19103 CLightSphereEffect::CLightSphereEffect() : CEffect(-1), spheres(), rays() { } // OFFSET: 0x00B6CB90 // FUNCTION: fn_19105 void CLightSphereEffect::sub_B6CB90(int param) { for (int c = 0; c < 4; ++c) { for (int i = 0; i < 80; ++i) { CParticle* particle = CreateParticle(reinterpret_cast(&this->position), 5); if (particle != nullptr) { particle->SetTexture("effect\\white02.bmp"); particle->unknown_0004 = this->id; particle->unknown_000C = i; particle->unknown_0010 = c; particle->unknown_0008 = 1; particle->alpha = 40; particle->scale = 1.0f; int r1 = std::rand() % 360; particle->unknown_004C = r1 < 0 ? 0 : r1; int r2 = std::rand() % 360; *reinterpret_cast(&particle->unknown_00C4) = static_cast(r2 < 0 ? 0 : r2); int r3 = std::rand() % 360; particle->unknown_0050 = r3 < 0 ? 0 : r3; particle->unknown_0054 = 10.0f; *reinterpret_cast(particle->unknown_0058) = static_cast(param); if (this->id == 0x4AD) { int randVal = std::rand() % 2; if (randVal < 0) { randVal = 0; } if (randVal == 0) { particle->SetColor(0xFF, 0x7C, 0x80); } else { particle->SetColor(0xFF, 0x4A, 0x4E); } } else if (this->id == 0x4AE) { int randVal = std::rand() % 2; if (randVal < 0) { randVal = 0; } if (randVal == 0) { particle->SetColor(0xFF, 0xFF, 0x9B); } else { particle->SetColor(0xFF, 0xFF, 0x37); } } else if (this->id == 0x4AF) { int randVal = std::rand() % 2; if (randVal < 0) { randVal = 0; } if (randVal == 0) { particle->SetColor(0x3B, 0xCC, 0xFF); } else { particle->SetColor(0x6D, 0x9A, 0xFF); } } else { int randVal = std::rand() % 2; if (randVal < 0) { randVal = 0; } if (randVal == 0) { particle->SetColor(0x69, 0x69, 0xFF); } else { particle->SetColor(0x37, 0x37, 0xFF); } } InitParticleQuad(particle->vertices); this->rays.push_back(particle); } } } } // OFFSET: 0x00B6CFF0 // FUNCTION: fn_19106 void CLightSphereEffect::Close() { for (std::vector::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) { FreeParticle(*it); } this->spheres.clear(); for (std::vector::iterator it = this->rays.begin(); it != this->rays.end(); ++it) { FreeParticle(*it); } this->rays.clear(); } // OFFSET: 0x00B6D060 // FUNCTION: fn_19107 void CLightSphereEffect::Slot01() { for (int i = 0; i < 4; ++i) { CParticle* particle = CreateParticle(reinterpret_cast(&this->position), 5); if (particle != nullptr) { particle->SetTexture("effect\\thunder_center.bmp"); particle->unknown_0004 = this->id; particle->unknown_000C = i; particle->unknown_0010 = 0; particle->unknown_0008 = 1; particle->scale = 3.5f; particle->alpha = 1; particle->unknown_0054 = -10.0f; *reinterpret_cast(particle->unknown_0058) = 0.0f; if (this->id == 0x4AD) { particle->SetColor(0xFF, 0x7C, 0x80); } else if (this->id == 0x4AE) { particle->SetColor(0xFF, 0xFF, 0x37); } else if (this->id == 0x4AF) { particle->SetColor(0x3B, 0xCC, 0xFF); } InitParticleQuad(particle->vertices); this->spheres.push_back(particle); } } this->sub_B6CB90(0); this->sub_B6CB90(1); } // OFFSET: 0x00B6D160 // FUNCTION: fn_19108 bool CLightSphereEffect::Slot06() { std::vector::iterator sphere = this->spheres.begin(); for (; sphere != this->spheres.end(); ++sphere) { if ((*sphere)->alpha > 0) { break; } } std::vector::iterator ray = this->rays.begin(); for (; ray != this->rays.end(); ++ray) { if ((*ray)->alpha > 0) { break; } } return sphere != this->spheres.end() || ray != this->rays.end(); } // OFFSET: 0x00B6D1C0 // FUNCTION: fn_19109 void CLightSphereEffect::Slot03() { for (std::vector::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) { CParticle* particle = *it; vector3d& position = particle->position; position.x = this->position[0]; position.y = this->position[1]; position.z = this->position[2]; if (particle != nullptr) { if (particle->unknown_00E8 < 300) { const int alpha = particle->alpha + 1; particle->alpha = alpha >= 255 ? 255 : alpha; } else { const int alpha = particle->alpha - 1; particle->alpha = alpha < 0 ? 0 : alpha; } float& phase = *reinterpret_cast(particle->unknown_0058); const int spin = (static_cast(phase) + 2) % 360; phase = static_cast(spin); const float scale = particle->scale * g_sinTable[spin] * 0.05f + particle->scale; matrix rotation; std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values)); rotation.MakeXRotation(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f); matrix scaling; std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values)); scaling.SetScale(scale, scale, 1.0f); matrix billboard; billboard.Compose(scaling, rotation); matrix translation; std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values)); translation.MakeTranslate(0.0f, particle->unknown_0054, 0.0f); matrix transform; transform.Compose(billboard, translation); particle->transform = transform; } ++particle->unknown_00E8; } for (std::vector::iterator it = this->rays.begin(); it != this->rays.end(); ++it) { CParticle* particle = *it; vector3d& position = particle->position; position.x = this->position[0]; position.y = this->position[1]; position.z = this->position[2]; if (particle != nullptr) { float scale = particle->scale; if (scale < 10.0f) { scale *= 1.02f; } particle->scale = scale; int alpha = particle->alpha; if (particle->unknown_00E8 > 500) { --alpha; if (alpha < 0) { alpha = 0; } } particle->alpha = alpha; const int previous = particle->unknown_0050; const int roll = std::rand() % 2; const int phase = (previous + 1 + (roll < 0 ? 0 : roll)) % 360; particle->unknown_0050 = phase; vector3d points[3]{}; const float radius = particle->scale * g_sinTable[phase] + particle->scale; const int pitch = particle->unknown_004C; const int yaw = static_cast(*reinterpret_cast(&particle->unknown_00C4)); const float flat = radius * g_cosTable[pitch]; points[0].x = flat * g_cosTable[yaw]; points[0].y = radius * g_sinTable[pitch] - particle->unknown_0054; points[0].z = flat * g_sinTable[yaw]; if (*reinterpret_cast(particle->unknown_0058) == 0.0f) { points[1].x = -0.5f; points[1].y = -particle->unknown_0054; points[1].z = 0.0f; points[2].x = 0.5f; points[2].y = -particle->unknown_0054; points[2].z = 0.0f; } else { points[1].x = 0.0f; points[1].y = -particle->unknown_0054; points[1].z = -0.5f; points[2].x = 0.0f; points[2].y = -particle->unknown_0054; points[2].z = 0.5f; } particle->vertices[0].x = points[0].x; particle->vertices[0].y = points[0].y; particle->vertices[0].z = points[0].z; particle->vertices[1].x = points[0].x; particle->vertices[1].y = points[0].y; particle->vertices[1].z = points[0].z; particle->vertices[2].x = points[1].x; particle->vertices[2].y = points[1].y; particle->vertices[2].z = points[1].z; particle->vertices[3].x = points[2].x; particle->vertices[3].y = points[2].y; particle->vertices[3].z = points[2].z; } ++particle->unknown_00E8; } } // OFFSET: 0x00B6D990 // FUNCTION: fn_19110 void CLightSphereEffect::Slot04() { for (std::vector::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) { CParticle* particle = *it; if (particle) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } for (std::vector::iterator it = this->rays.begin(); it != this->rays.end(); ++it) { CParticle* particle = *it; if (particle) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }