#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_MSGEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_MSGEFFECT_H #include "Contents/Effects/EffectActor.h" #include class CMsgEffect : public EffectActor { public: static bool UsesMsgEffect(int type); ~CMsgEffect() override; /* 0158 */ int unknown_0158; /* 015C */ CGameObject* m_owner; /* 0160 */ unsigned char unknown_0160[0x58]; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CMsgEffect) == 0x1B8); static_assert(offsetof(CMsgEffect, m_owner) == 0x15C); #endif #endif