#include "Contents/Effects/PokJukEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x00B6F400 // FUNCTION: fn_19120 void CPokJukEffect::SpawnParticles() { int row = 0; for (int rowStart = 0; rowStart < 640; rowStart += 160) { for (int column = 0; column < 160; ++column) { CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); if (particle) { particle->unknown_0004 = this->id; particle->unknown_000C = column; particle->unknown_0010 = row; particle->unknown_0008 = 1; particle->unknown_00E8 = -300 - std::max(rand() % 50, 0); *reinterpret_cast(&particle->unknown_00C4) = static_cast(std::max(rand() % 360, 0)); particle->alpha = 0; particle->unknown_00C0 = 2.0f; particle->scale = static_cast(std::max(rand() % 100, 0)) * 0.004f + 0.4f; particle->unknown_0050 = std::max(rand() % 360, 0); particle->unknown_004C = std::max(rand() % 360, 0); InitParticleQuad(particle->vertices); this->particles.push_back(particle); const int index = column + rowStart; switch (std::max(rand() % 5, 0)) { case 0: particle->SetColor(70, 70, 255); break; case 1: particle->SetColor(255, 70, 70); break; case 2: particle->SetColor(70, 255, 70); break; case 3: particle->SetColor(255, 255, 90); break; case 4: particle->SetColor(255, 70, 255); break; } this->states[index] = 0; this->beats[index] = 0; this->delays[index] = std::max(rand() % 4, 0) * 20; for (int corner = 0; corner < 4; ++corner) { this->trails[index][corner].x = -15.0f; this->trails[index][corner].y = 0.0f; this->trails[index][corner].z = 0.0f; } } } ++row; } } // OFFSET: 0x00B6F770 // FUNCTION: fn_19121 void CPokJukEffect::Close() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { FreeParticle(*it); } this->particles.clear(); } // OFFSET: 0x00B6F7B0 // FUNCTION: fn_19122 void CPokJukEffect::Slot01() { this->SpawnParticles(); } // OFFSET: 0x00B6F7C0 // FUNCTION: fn_19123 bool CPokJukEffect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00B6F7D0 // FUNCTION: fn_19124 void CPokJukEffect::Slot03() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; vector3d& position = particle->position; position.x = this->position[0]; position.y = this->position[1]; position.z = this->position[2]; if (particle != nullptr) { const int index = particle->unknown_0010 * 160 + particle->unknown_000C; const int age = particle->unknown_00E8; if (age > 0) { vector3d* trail = this->trails[index]; if (age % 3 == 0) { trail[3] = trail[2]; trail[2] = trail[1]; trail[1] = trail[0]; } const int delay = this->delays[index]; if (age >= delay + 160 && age <= delay + 180) { const char beat = static_cast(age % 20); if (beat == 15 || beat == 19) { this->beats[index] = 1; } else { this->beats[index] = beat == 17 ? 2 : 0; } } else { this->beats[index] = 0; } float& spinAngle = *reinterpret_cast(&particle->unknown_00C4); spinAngle = static_cast((static_cast(spinAngle) + 5) % 360); if (this->states[index] == 0) { trail[0].y -= 0.25f; if (age > 154) { this->states[index] = 1; particle->alpha = 250; } } else if (this->states[index] == 1) { const int heading = particle->unknown_0050; const float speed = particle->scale; trail[0].y += speed * g_sinTable[heading]; const float flat = speed * g_cosTable[heading]; trail[0].x += flat * g_cosTable[particle->unknown_004C]; trail[0].z += flat * g_sinTable[particle->unknown_004C]; trail[0].y += 0.02f; particle->scale = speed * 0.98f; const int alpha = particle->alpha; const int coin = std::rand() % 2; if ((coin < 0 ? 0 : coin) == 0) { const int faded = alpha - 2; particle->alpha = faded < 0 ? 0 : faded; } else { const int faded = alpha - 1; particle->alpha = faded < 0 ? 0 : faded; } } if (age > 2000) { particle->unknown_00E8 = 0; const int heading = std::rand() % 360; particle->unknown_004C = heading < 0 ? 0 : heading; const int spread = std::rand() % 100; particle->scale = static_cast(spread < 0 ? 0 : spread) * 0.004f + 0.4f; trail[0].x = -15.0f; trail[0].y = 0.0f; trail[0].z = 0.0f; this->states[index] = 0; } } } ++particle->unknown_00E8; } } // OFFSET: 0x00B6FEA0 // FUNCTION: fn_19125 void CPokJukEffect::Slot04() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (particle && particle->alpha > 0) { float shrink = 0.0f; const int index = particle->unknown_0010 * 160 + particle->unknown_000C; for (int layer = 0; layer < 2; ++layer) { vector3d corners[4]{}; const float radius = particle->unknown_00C0 - shrink; for (int corner = 0; corner < 4; ++corner) { const int angle = static_cast(static_cast(corner * 90) + *reinterpret_cast(&particle->unknown_00C4)) % 360; corners[corner].x = radius * g_cosTable[angle]; corners[corner].y = 0.0f; corners[corner].z = radius * g_sinTable[angle]; } this->FaceCamera(corners); const vector3d& base = this->trails[index][layer]; for (int corner = 0; corner < 4; ++corner) { corners[corner].x += base.x; corners[corner].y += base.y; corners[corner].z += base.z; } particle->vertices[0].x = corners[3].x; particle->vertices[0].y = corners[3].y; particle->vertices[0].z = corners[3].z; particle->vertices[1].x = corners[0].x; particle->vertices[1].y = corners[0].y; particle->vertices[1].z = corners[0].z; particle->vertices[2].x = corners[2].x; particle->vertices[2].y = corners[2].y; particle->vertices[2].z = corners[2].z; particle->vertices[3].x = corners[1].x; particle->vertices[3].y = corners[1].y; particle->vertices[3].z = corners[1].z; switch (this->beats[index]) { case 0: particle->SetTexture("effect\\pok1.tga"); break; case 1: particle->SetTexture("effect\\pok3.tga"); break; case 2: particle->SetTexture("effect\\pok2.tga"); break; } const int alpha = particle->alpha; particle->destinationBlend = 2; particle->sourceBlend = 5; int shown = alpha / (layer + 1); if (this->beats[index] != 0) { shown /= 2; } particle->alpha = shown; particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); particle->alpha = alpha; shrink += layer == 0 ? 0.5f : 0.25f; } } } } // OFFSET: 0x00B70540 // FUNCTION: fn_19126 void CPokJukEffect::FaceCamera(vector3d* corners) { const int yaw = 360 - static_cast(static_cast(g_modeMgr.GetGameMode())->camera->camera.yaw); const int pitch = (450 - static_cast(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch)) % 360; for (int corner = 0; corner < 4; ++corner) { const float y = corners[corner].y; const float z = corners[corner].z; corners[corner].z = z * g_cosTable[pitch] - y * g_sinTable[pitch]; corners[corner].y = y * g_cosTable[pitch] + z * g_sinTable[pitch]; } for (int corner = 0; corner < 4; ++corner) { const float x = corners[corner].x; const float z = corners[corner].z; corners[corner].x = x * g_cosTable[yaw] - z * g_sinTable[yaw]; corners[corner].z = z * g_cosTable[yaw] + x * g_sinTable[yaw]; } }