#include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Actors/GameActor.h" #include "Contents/Camera/Camera.h" #include "Contents/EffectResourceSwitcher.h" #include "Contents/Effects/EZ2STREffectEx.h" #include "Contents/Effects/Effect.h" #include "Contents/Effects/EffectActor.h" #include "Contents/Effects/EffectLists.h" #include "Contents/Skills/SkillInfo.h" #include "Utility/Text/FormatString.h" #include #include #include class CSkillAction_SH_CHUL_HO_SONIC_CLAW : public CSkillAction { public: int Slot02() override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_HOWLING_OF_CHUL_HO : public CSkillAction { public: int Slot02() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_HOGOGONG : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SH_HOGOGONG_STRIKE : public CSkillAction { public: int Slot02() override; }; class CEfstAction_SANDY_FESTIVAL : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; }; class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction { public: bool Slot03(int argument) override; void Slot08(int level, CGameActor* source) override; int Slot14() override; }; class CSkillAction_SH_HYUN_ROK_CANNON : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; }; class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction { public: void Slot00(int argument, CRenderObject* object, CGameActor* source) override; }; class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction { public: int Slot02() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot16(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot16(int level, CGameActor* source, CGameActor* target) override; }; // OFFSET: 0x0079EB70 // FUNCTION: fn_08931 int CSkillAction_SH_CHUL_HO_SONIC_CLAW::Slot02() { return 54; } // OFFSET: 0x0079EB80 // FUNCTION: fn_08932 void CSkillAction_SH_CHUL_HO_SONIC_CLAW::Slot11(int level, CGameActor* source, CGameActor* target) { if (!source) { return; } g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_sonic_claw"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); if (!target) { return; } const float angle = ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast(g_modeMgr.GetGameMode())->camera->frame.view.values); const int waves[12] = {12, 1, 1, 3, 5, 5, 6, 7, 7, 9, 11, 11}; const int index = static_cast(angle + 105.0f) % 360 / 30; if (index >= 0 && static_cast(index) < sizeof(waves) / sizeof(waves[0])) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(FormatOwnedString("chul_ho_sonic_claw_wave_%d", waves[index])), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079EE10 // FUNCTION: fn_08933 int CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot02() { return 54; } // OFFSET: 0x0079EE20 // FUNCTION: fn_08934 void CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(840, level / 16); } } // OFFSET: 0x0079EE50 // FUNCTION: fn_08935 void CSkillAction_SH_HOWLING_OF_CHUL_HO::Slot11(int level, CGameActor* source, CGameActor* target) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079EFD0 // FUNCTION: fn_08936 void CEfstAction_HOGOGONG::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079F150 // FUNCTION: fn_08937 void CEfstAction_HOGOGONG::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared")); } } // OFFSET: 0x0079F290 // FUNCTION: fn_08938 void CEfstAction_HOGOGONG::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079F2B0 // FUNCTION: fn_08939 int CSkillAction_SH_HOGOGONG_STRIKE::Slot02() { return 54; } // OFFSET: 0x0079FB10 // FUNCTION: fn_08949 void CEfstAction_SANDY_FESTIVAL::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sandy_festival_of_ki_sul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079FC90 // FUNCTION: fn_08950 void CSkillAction_SH_KI_SUL_RAMPAGE::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(831, level / 16); } } // OFFSET: 0x0079FCC0 // FUNCTION: fn_08951 void CSkillAction_SH_KI_SUL_RAMPAGE::Slot11(int level, CGameActor* source, CGameActor* target) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079FF40 // FUNCTION: fn_08952 void CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(58, level / 16); } } // OFFSET: 0x0079FF70 // FUNCTION: fn_08953 void CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot11(int level, CGameActor* source, CGameActor* target) { if (!source) { return; } switch (level) { case 1: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_water"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 2: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_wind"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 3: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_earth"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 4: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_fire"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 5: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_darkness"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 6: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_saint"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; case 7: g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_reset"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); break; } } // OFFSET: 0x007A04A0 // FUNCTION: fn_08954 bool CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03(int argument) { return true; } // OFFSET: 0x007A04B0 // FUNCTION: fn_08955 void CSkillAction_SH_HYUN_ROKS_BREEZE::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(841, level / 16); } } // OFFSET: 0x007A04E0 // FUNCTION: fn_08956 int CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14() { return 9; } // OFFSET: 0x007A04F0 // FUNCTION: fn_08957 void CSkillObjectAction_SH_HYUN_ROKS_BREEZE::Slot00(int argument, CRenderObject* object, CGameActor* source) { if (object) { g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x007A0770 // FUNCTION: fn_08958 void CSkillAction_SH_HYUN_ROK_CANNON::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(841, level / 16); } } // OFFSET: 0x007A0950 // FUNCTION: fn_08960 void CSkillAction_SH_TEMPORARY_COMMUNION::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2367, level / 16); } } // OFFSET: 0x007A0980 // FUNCTION: fn_08961 void CSkillAction_SH_TEMPORARY_COMMUNION::Slot11(int level, CGameActor* source, CGameActor* target) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x007A0B00 // FUNCTION: fn_08962 void CEfstAction_TEMPORARY_COMMUNION::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x007A0DA0 // FUNCTION: fn_08963 void CEfstAction_TEMPORARY_COMMUNION::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom")); g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff")); } } // OFFSET: 0x007A0FD0 // FUNCTION: fn_08964 void CEfstAction_TEMPORARY_COMMUNION::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x007A0FF0 // FUNCTION: fn_08965 bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00() { return true; } // OFFSET: 0x007A1000 // FUNCTION: fn_08966 void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2367, level / 16); } } // OFFSET: 0x007A1030 // FUNCTION: fn_08967 void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("blessing_of_mystical_creatures"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x007A11C0 // FUNCTION: fn_08968 int CSkillAction_SH_CHUL_HO_BATTERING::Slot02() { return 54; } // OFFSET: 0x007A11D0 // FUNCTION: fn_08969 void CSkillAction_SH_CHUL_HO_BATTERING::Slot08(int level, CGameActor* source) { if (source) { if (CEffect* effect = g_effectMgr->Spawn( source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_cast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot14(level); } } } // OFFSET: 0x007A1360 // FUNCTION: fn_08970 void CSkillAction_SH_CHUL_HO_BATTERING::Slot11(int level, CGameActor* source, CGameActor* target) { if (!target || !source) { return; } const float scale = source->unknown_0378 * source->render.speed * 16.0f; if (CEffect* effect = g_effectMgr->Spawn( target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot16(static_cast(scale)); } if (CEffect* effect = g_effectMgr->Spawn( target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot16(static_cast(scale)); } } // OFFSET: 0x007A1630 // FUNCTION: fn_08971 void CSkillAction_SH_CHUL_HO_BATTERING::Slot16(int level, CGameActor* source, CGameActor* target) { if (source) { if (CEffect* effect = g_effectMgr->Spawn( source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot26(static_cast(reinterpret_cast(target) & 1)); } } } // OFFSET: 0x007A17D0 // FUNCTION: fn_08972 void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::Slot08(int level, CGameActor* source) { if (source) { if (CEffect* effect = g_effectMgr->Spawn( source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot14(level); } if (CEffect* effect = g_effectMgr->Spawn( source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0 )) { effect->Slot14(level); } } } // OFFSET: 0x007A1A80 // FUNCTION: fn_08973 void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x007A1D10 // FUNCTION: fn_08974 void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::Slot16(int level, CGameActor* source, CGameActor* target) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } }