#include "UI/Rodex/UIRodexInboxWnd.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" // OFFSET: 0x00805750 // OFFSET: 0x008058B0 // FUNCTION: fn_10046 bool UIRodexInboxWnd::Slot03() { return true; }