#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H #include "Contents/Hotkeys/HotkeyInfo.h" #include "UI/Window/UIFrameWnd.h" #include class UIButton; class UIHotKeyWnd : public UIFrameWnd { public: UIHotKeyWnd(UIWindowContext& windows, UIFrameContext& frames); void Slot32(int x, int y) override; void UpdatePageButtons(); /* 00B4 */ int unknown_00B4; /* 00B8 */ int unknown_00B8; /* 00BC */ int unknown_00BC; /* 00C0 */ int unknown_00C0; /* 00C4 */ int unknown_00C4; /* 00C8 */ int unknown_00C8; /* 00CC */ int unknown_00CC; /* 00D0 */ int unknown_00D0; /* 00D4 */ int unknown_00D4; /* 00D8 */ int unknown_00D8; /* 00DC */ std::map hotkeys[4]; /* 00FC */ int unknown_00FC; /* 0100 */ unsigned char unknown_0100[0x4]; /* 0104 */ int unknown_0104; /* 0108 */ unsigned char unknown_0108[0x4]; /* 010C */ int unknown_010C; /* 0110 */ int unknown_0110; /* 0114 */ unsigned char unknown_0114; /* 0115 */ unsigned char unknown_0115[0x3]; /* 0118 */ UIButton* m_prevButton; /* 011C */ UIButton* m_nextButton; }; #endif