#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H #include "Contents/Effects/EffectAttachments.h" #include "Contents/Actors/RenderObject.h" #include struct EffectActorState { EffectActorState(); ~EffectActorState(); EffectAttachments Attachments(); /* 0138 */ int unknown_0138; /* 013C */ std::uint32_t unknown_013C; /* 0140 */ std::uint32_t unknown_0140; /* 0144 */ std::list effects; /* 014C */ RagEffectState* first; /* 0150 */ RagEffectState* second; }; struct EffectActor : CRenderObject { EffectActor(ResourceMgr& resources, JobNames& names); bool EffectVisible() const; /* 0138 */ EffectActorState state; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(EffectActorState) == 28); static_assert(sizeof(EffectActor) == 0x158); static_assert(offsetof(EffectActor, state) == 0x138); #endif #endif