#include "Contents/Effects/EffectMaker.h" // OFFSET: 0x00E4A2B0 // FUNCTION: fn_24251 CEffectMaker::CEffectMaker(ResourceMgr& resources, JobNames& names) : EffectActor(resources, names) { this->unknown_0160 = -1; this->unknown_015C = 360; this->unknown_0158 = 360; this->unknown_0164 = 0; this->unknown_0168 = 0; this->unknown_016C = 0; this->unknown_0170 = 0; }