#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H #include struct RagEffectState; struct RenderObjectState; struct EffectParticle; struct JobNames; struct TerrainHeight; class ResourceMgr; class TextureCache; class CRenderObject; bool UpdatePartyEffect( RagEffectState& effect, RenderObjectState& render, ResourceMgr& resources, JobNames& names, std::list& worldObjects, TextureCache& textures, const TerrainHeight& ground, int updateTick ); #endif