#ifndef RAGNAROK_SOURCE_RENDER_DX7_TEXTUREALLOCATIONDX7_H #define RAGNAROK_SOURCE_RENDER_DX7_TEXTUREALLOCATIONDX7_H #include struct TextureAllocationDX7 { DWORD descriptorFlags; DWORD surfaceCaps; void Update(int enabled, const D3DDEVICEDESC7& caps); }; #endif