#ifndef RAGNAROK_SOURCE_RENDER_DX7_TEXTUREDX7_H #define RAGNAROK_SOURCE_RENDER_DX7_TEXTUREDX7_H #include "Render/Textures/Texture.h" #include "Render/DX7/TextureAllocationDX7.h" #include class DeviceOwnerDX7; class CRenderSystemBase; struct TextureDX7Context { DeviceOwnerDX7& owner; RenderPrimitivePool& primitives; RenderQueues& queues; CRenderSystemBase* renderSystem; const TextureAllocationDX7& allocation; const bool& depthAlpha; const float& depthStart; const float& depthEnd; }; class CTextureDX7 : public CTexture { public: explicit CTextureDX7(TextureDX7Context& context); CTextureDX7(TextureDX7Context& context, int width, int height, int format); ~CTextureDX7() override; bool Resize(int width, int height) override; SurfaceLock Lock() override; void Unlock() override; bool GetDC(HDC* output) override; void ReleaseDC(HDC dc) override; void Upload(int x, int y, int width, int height, const std::uint32_t* pixels, int option, int sourceWidth) override; void Fill(const RECT* rectangle, std::uint32_t color) override; void Draw(int x, int y, int width, int height, std::uint32_t color) override; void Stretch(int x, int y, int width, int height) override; void Update(const RECT* rectangle) override; void UploadSprite(int x, int y, int width, int height, const SpriteRleImage* image, const std::uint32_t* palette) override; bool CopyTexture(CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height) override; bool Create(int width, int height, int format) override; bool CopySurface(IDirectDrawSurface7* source, const RECT* rectangle); // INLINED IDirectDrawSurface7* NativeSurface() const { return this->m_surface; } protected: /* 0124 */ DeviceOwnerDX7* m_owner; /* 0128 */ IDirectDrawSurface7* m_surface; TextureDX7Context* m_context; }; #endif