#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_ALPHARECTANGLE_H #define RAGNAROK_SOURCE_RENDER_PRIMITIVES_ALPHARECTANGLE_H #include class RenderPrimitivePool; class TextureCache; struct RenderQueues; void DrawAlphaRectangle( RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd ); #endif