#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H #define RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H #include struct RenderCommand; struct LightmappedPrimitive; std::uint32_t DepthAlpha(float reciprocalDepth, float start, float end); void ApplyDepthAlpha(RenderCommand& command, float start, float end); void ApplyDepthAlpha(LightmappedPrimitive& command, float start, float end); #endif