#ifndef RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H #define RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H struct RenderVertex; struct RenderProjection { const float& scaleX; const float& scaleY; const int& centerX; const int& centerY; void Project(const float* position, const float* matrix, RenderVertex& output) const; void Ray(int x, int y, const float* origin, const float* matrix, float* output) const; }; #endif