#include "Render/Renderer.h" // OFFSET: 0x0055D150 // FUNCTION: fn_02097 float CRenderer::ScaleDistance(float distance) const { return (this->viewport.scaleX * distance) / 7.0f; } // OFFSET: 0x0055D170 // FUNCTION: fn_02098 float CRenderer::UiScaleX() const { return this->viewport.uiScaleX; } // OFFSET: 0x0055D180 // FUNCTION: fn_02099 float CRenderer::UiScaleY() const { return this->viewport.uiScaleY; } // OFFSET: 0x00560A40 // FUNCTION: fn_02161 CRenderer::CRenderer(CRenderSystemBase& system) : frame(0), unknown_003C(0), unknown_0040(0), unknown_0044(0), twoPass(0), unknown_004C(0) { this->atlas.Initialize(system, 50); this->fog.enabled = 0; this->fog.dirty = 1; this->fog.supported = 0; } // OFFSET: 0x00562090 // FUNCTION: fn_02175 // OFFSET: 0x00562260 CRenderer::~CRenderer() = default;