#ifndef RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H #define RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H #include class CTexture; class RenderPrimitivePool; struct RenderQueues; void DrawScreenQuad( RenderPrimitivePool& primitives, RenderQueues& queues, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, CTexture* texture, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd ); void DrawScreenLine( RenderPrimitivePool& primitives, RenderQueues& queues, float startX, float startY, float endX, float endY, int thickness, CTexture* texture, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd ); #endif