#ifndef RAGNAROK_SOURCE_RESOURCE_SKINPALETTE_H #define RAGNAROK_SOURCE_RESOURCE_SKINPALETTE_H #include class ResourceMgr; struct SkinPaletteCell { /* 0000 */ int column; /* 0004 */ int row; }; std::uint32_t SkinPaletteColor(ResourceMgr& resources, const SkinPaletteCell& cell, bool resolveSkin); void SkinPaletteChannels(ResourceMgr& resources, int x, int y, unsigned& red, unsigned& green, unsigned& blue); #endif