#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDROP_H #define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDROP_H #include "Contents/Items/ItemInfo.h" #include "UI/Shortcuts/ShortcutBindings.h" #include "UI/Shortcuts/ShortcutGrid.h" class UIWindow; struct ModeDragState; struct ShortcutDrop { ShortcutBindings& bindings; LuaScript& script; ModeEvents*& mode; const std::list& inventory; const bool& itemSlotActive; unsigned char& currentRow; void Drop(UIWindow& window, ShortcutGrid& grid, int x, int y, const ModeDragState& value); }; #endif