#ifndef RAGNAROK_SOURCE_UI_UICHANGEMATERIALWND_H #define RAGNAROK_SOURCE_UI_UICHANGEMATERIALWND_H #include "Contents/Items/ItemInfo.h" #include "UI/Window/UIFrameWnd.h" #include #include struct MaterialSlotPos { /* 0000 */ int x; /* 0004 */ int y; }; class UIChangeMaterialWnd : public UIFrameWnd { public: bool Slot02() override; ItemInfo* GetItemAt(int x, int y); /* 00BC */ std::uint32_t unknown_00BC; /* 00C0 */ std::uint32_t unknown_00C0; /* 00C4 */ int m_resultX; /* 00C8 */ int m_resultY; /* 00D0 */ ItemInfo m_resultItem; /* 01C8 */ MaterialSlotPos m_materialPos[6]; /* 01F8 */ std::vector m_materials; }; class UIChangeMaterialWnd_List : public UIFrameWnd { public: void Move(int x, int y) override; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(offsetof(UIChangeMaterialWnd, m_resultX) == 0xC4); static_assert(offsetof(UIChangeMaterialWnd, m_resultItem) == 0xD0); static_assert(offsetof(UIChangeMaterialWnd, m_materialPos) == 0x1C8); static_assert(offsetof(UIChangeMaterialWnd, m_materials) == 0x1F8); #endif #endif