#include "UI/Window/WindowId.h" #include "UI/Window/UIEnums.h" #include "Contents/Party/AdventurerAgencyMgr.h" #include "UI/Window/UIWindow.h" #include "UI/Window/WindowManagerWindows.h" #include "Utility/Async/AsyncDiagnostic.h" #include #include // OFFSET: 0x005CB520 // FUNCTION: fn_03658 void CAdventurerAgencyMgr::CompleteChangeMaster(AsyncDiagnostic diagnostic, std::string response, WindowManagerWindows& windows) { --this->pending; if (!diagnostic.success) { return; } Json::Value root; Json::Reader reader; if (!reader.parse(response.c_str(), root, true)) { return; } const int type = root["Type"].asInt(); if (type != 2 && type != 3) { if (UIWindow* window = windows.LookupWindow(WID_ADVENPARTYBOARDWND)) { window->SendMsg(nullptr, UM_COMMAND, ID_PARTY_RELOAD_FIRST_PAGE, 0, 0, 0); } } }