#include "Contents/Effects/ParticlePool.h" // OFFSET: 0x00B402F0 // OFFSET: 0x00B40560 // OFFSET: 0x00B40740 // OFFSET: 0x00B407A0 // FUNCTION: fn_18855 void ParticlePool::Clear() { this->particles.clear(); this->active = 0; } // OFFSET: 0x00B407F0 // OFFSET: 0x00B40890 // OFFSET: 0x00B408E0 // OFFSET: 0x00B40B20