#include "Contents/Effects/ThrowEffects.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Contents/World/World.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x00B7D8B0 // FUNCTION: fn_19234 void CThrowItemEffect::Slot12() { switch (this->id) { case 613: case 614: case 615: case 616: this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0); break; case 298: this->AddEvent(0, "_heal_effect.wav", 0, 0); break; case 914: this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0); break; } } // OFFSET: 0x00B7DE70 // FUNCTION: fn_19236 void CThrowItemEffect::Slot03() { for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) { CParticle* target = *particle; target->position.x = this->position[0]; target->position.y = this->position[1]; target->position.z = this->position[2]; if (target != nullptr && this->unknown_00D0 <= this->frame) { float& angle = target->unknown_00C0; float& rotation = *reinterpret_cast(&target->unknown_00C4); float& offsetX = *reinterpret_cast(&target->unknown_00D0); float& offsetY = *reinterpret_cast(&target->unknown_00D4); float& offsetZ = *reinterpret_cast(&target->unknown_00D8); if (target->unknown_000C == 0) { rotation = static_cast(static_cast(rotation + 45.0f) % 360); } else { this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25; target->alpha = this->unknown_00E4; offsetX = this->unknown_00EC; offsetY = this->unknown_00F0; offsetZ = this->unknown_00F4; rotation = this->unknown_00E8; } const float progress = static_cast(this->frame) / static_cast(this->unknown_00CC); float height = 0.0f; if (progress > 1.05f) { const int alpha = target->alpha - 20; target->alpha = alpha > 0 ? alpha : 0; } else { const int index = *reinterpret_cast(&target->unknown_0048[4]); const float radius = angle / *reinterpret_cast(&target->unknown_0048[0xC]); offsetX = angle * g_cosTable[index] + offsetX; offsetY = radius * this->unknown_00DC + offsetY; offsetZ = angle * g_sinTable[index] + offsetZ; height = g_sinTable[-static_cast(progress * -180.0f)] * this->unknown_00E0; } this->unknown_00EC = offsetX; this->unknown_00F0 = offsetY; this->unknown_00F4 = offsetZ; this->unknown_00E8 = rotation; this->unknown_00E4 = target->alpha; if (target->alpha > 0) { matrix view; std::memcpy(view.values, g_identityMatrix, sizeof(view.values)); view.MakeXRotation(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f); view.AppendYRotation(rotation / 180.0f * 3.141592f); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(target->scale, target->scale, 1.0f); matrix translate; std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values)); translate.MakeTranslate(offsetX, offsetY - height, offsetZ); matrix rotationMatrix; rotationMatrix.Compose(scale, view); matrix transform; transform.Compose(rotationMatrix, translate); target->transform = transform; if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) { CRenderObject* object = FindRenderObject(this->actor); if (object != nullptr) { float& objectAngle = *reinterpret_cast(reinterpret_cast(object) + 0x4C); objectAngle = static_cast(static_cast(objectAngle + 45.0f) % 360); } } } } ++target->unknown_00E8; } } // OFFSET: 0x00B7F190 // FUNCTION: fn_19243 bool CVolcanoEffect::Slot06() { for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) { if ((*particle)->alpha > 0) { return true; } } return false; }