#include "UI/MiniPartyGrid.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x00A918B0 // FUNCTION: fn_17166 RECT UIWindowMgr::GetMiniPartyUsableArea() { const int height = this->unknown_0480; int top = static_cast(height * 0.3f); if (UIWindow* window = g_windowMgr.LookupWindow(307)) { top = window->geometry.height; } RECT area; area.right = this->unknown_047C; area.top = top; area.left = 0; area.bottom = height - g_miniPartyCellHeight * 3; return area; }