#include "Contents/Effects/AttachedEffect.h" #include "Contents/Effects/EffectActor.h" #include "Contents/Effects/EffectParticle.h" #include "Contents/Effects/PartyEffect.h" #include "Contents/Ground/TerrainHeight.h" #include "Render/Textures/TextureCache.h" #include // OFFSET: 0x00C2CF20 // FUNCTION: fn_20088 bool UpdatePartyEffect( AttachedEffect& self, ResourceMgr& resources, JobNames& names, std::list& worldObjects, TextureCache& textures, const TerrainHeight& ground, int updateTick ) { RagEffectState& effect = self.state; RenderObjectState& render = self.render; if (!effect.parent) { return false; } if (updateTick == 0) { return true; } if (updateTick > 0 && (effect.parent->render.unknown_00EC & 0xFFu) == 1) { effect.parent->render.flags = 0; effect.parent->render.unknown_00EC &= 0xFFFFFF00u; } const RenderObjectState& actor = effect.parent->render; render.position[0] = actor.position[0]; render.position[1] = actor.position[1]; render.position[2] = actor.position[2]; if (effect.unknown_0178 == 9998) { effect.unknown_0178 = 0; } if (effect.unknown_0178 == 0) { EffectParticle* particle = CreateEffectParticle(self, render, 15, 0, 0, 0, resources, names, worldObjects); effect.unknown_11C84 = &particle->state; EffectPrimitiveState& state = *effect.unknown_11C84; state.lifetime = 9999; state.unknown_030C = 0; state.unknown_0314 = 90.0f; state.unknown_0354 = 4.0f; state.unknown_0360 = 4.0f; state.red = 50; state.blue = 253; state.green = 50; const auto bytes = state.textureCount >> 30 != 0 ? std::numeric_limits::max() : static_cast(4u * state.textureCount); state.textures = static_cast(::operator new(bytes)); state.textures[0] = textures.Load("effect\\party.tga", 0, false, true, false); } render.position[1] = ground.Height(render.position[0], render.position[2]) - 2.0f; ++effect.unknown_0178; return effect.unknown_0178 < effect.lifetime; }