#include "Contents/Actors/ActorStateFlags.h" // OFFSET: 0x00DF9710 // FUNCTION: fn_23524 bool StateFlag01(std::uint32_t flags) { return (flags >> 1) & 1; } // OFFSET: 0x00DF9740 // FUNCTION: fn_23526 bool StateFlag05(std::uint32_t flags) { return (flags >> 5) & 1; } // OFFSET: 0x00DF9770 // FUNCTION: fn_23528 bool StateFlag23(std::uint32_t flags) { return (flags >> 23) & 1; } // OFFSET: 0x00DF97A0 // FUNCTION: fn_23530 bool StateFlag24(std::uint32_t flags) { return (flags >> 24) & 1; } // OFFSET: 0x00DF97D0 // FUNCTION: fn_23532 bool StateFlag25(std::uint32_t flags) { return (flags >> 25) & 1; } // OFFSET: 0x00DF9800 // FUNCTION: fn_23534 bool StateFlag26(std::uint32_t flags) { return (flags >> 26) & 1; } // OFFSET: 0x00DF9830 // FUNCTION: fn_23536 bool StateFlag19(std::uint32_t flags) { return (flags >> 19) & 1; } // OFFSET: 0x00DF9870 // FUNCTION: fn_23539 bool StateFlag27(std::uint32_t flags) { return (flags >> 27) & 1; } // OFFSET: 0x00DF98E0 // FUNCTION: fn_23543 bool StateFlag12(std::uint32_t flags) { return (flags >> 12) & 1; } // OFFSET: 0x00DF9900 // FUNCTION: fn_23545 bool StateFlag28(std::uint32_t flags) { return (flags >> 28) & 1; } // OFFSET: 0x00DF99A0 // FUNCTION: fn_23551 bool StateFlag16(std::uint32_t flags) { return (flags >> 16) & 1; } // OFFSET: 0x00DF9A00 // FUNCTION: fn_23556 bool StateFlag15(std::uint32_t flags) { return (flags >> 15) & 1; } // OFFSET: 0x00DF9A30 // FUNCTION: fn_23558 bool StateFlag18(std::uint32_t flags) { return (flags >> 18) & 1; } // OFFSET: 0x00DF9A70 // FUNCTION: fn_23559 bool StateFlag21(std::uint32_t flags) { return (flags >> 21) & 1; }