#include "Render/RenderBackends.h" // The original fills a by-value vector with two constant records, inserting the // identity before the name and moving each temporary string into place. It does // not consult the operating system, DirectDraw/Direct3D availability or any // adapter, so both entries are always present. // OFFSET: 0x0056A2A0 // FUNCTION: fn_02289 std::vector EnumerateRenderBackends() { std::vector backends; backends.push_back({1, "DirectX 7"}); backends.push_back({2, "DirectX 9"}); return backends; }