#include "Render/D3DX9Runtime.h" #include "Render/RenderPrimitivePool.h" #include "Render/RenderQueues.h" #include "Render/SpritePixels.h" #include "Render/TextureDX9.h" #include #include namespace { std::uint16_t Convert16(std::uint32_t color, D3DFORMAT format) { switch (format) { case D3DFMT_R5G6B5: return ((color & 255) >> 3) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800); case D3DFMT_A1R5G5B5: return ((color >> 16) & 0x8000) | ((color & 255) >> 3) | ((color >> 6) & 0x3E0) | ((color >> 9) & 0x7C00); case D3DFMT_A4R4G4B4: return ((color & 255) >> 4) | ((color >> 8) & 0xF0) | ((color >> 12) & 0xF00) | ((color >> 16) & 0xF000); default: return 0; } } UINT RoundUpPowerOfTwo(UINT value) { --value; value |= value >> 1; value |= value >> 2; value |= value >> 4; value |= value >> 8; value |= value >> 16; return value + 1 + (value == 0xFFFFFFFFu); } } // OFFSET: 0x00572500 CTextureDX9::CTextureDX9(TextureDX9Context& context) : m_context(&context), m_renderTargetUsage(false), m_dynamic(false), m_allowDynamic(false), m_renderTarget(false), m_texture(nullptr), m_surface(nullptr), m_description{} { this->m_textureWidth = this->m_textureHeight = this->m_width = this->m_height = 1; this->m_format = 0; } // OFFSET: 0x005725C0 // FUNCTION: fn_02475 CTextureDX9::CTextureDX9(TextureDX9Context& context, int width, int height, int format, bool dynamic, bool renderTarget) : CTextureDX9(context) { this->m_allowDynamic = dynamic; this->m_renderTarget = renderTarget; this->Create(width, height, format); this->SetImageSize(width, height); } // OFFSET: 0x00572650 // FUNCTION: fn_02476 CTextureDX9::CTextureDX9(TextureDX9Context& context, IDirect3DTexture9* texture) : CTextureDX9(context) { this->m_texture = texture; if ( SUCCEEDED(texture->GetSurfaceLevel(0, &this->m_surface)) && SUCCEEDED(this->m_surface->GetDesc(&this->m_description)) ) { this->m_renderTargetUsage = (this->m_description.Usage & D3DUSAGE_RENDERTARGET) != 0; this->m_dynamic = (this->m_description.Usage & D3DUSAGE_DYNAMIC) != 0; this->m_textureWidth = this->m_description.Width; this->m_textureHeight = this->m_description.Height; switch (this->m_description.Format) { case D3DFMT_A8R8G8B8: this->m_format = 4; break; case D3DFMT_R5G6B5: this->m_format = 2; break; case D3DFMT_X1R5G5B5: this->m_format = 3; break; case D3DFMT_A1R5G5B5: this->m_format = 0; break; case D3DFMT_A4R4G4B4: this->m_format = 1; break; default: this->m_format = -1; break; } // Original sets both logical dimensions to the physical WIDTH. this->m_width = this->m_height = this->m_description.Width; } } // OFFSET: 0x005728A0 // FUNCTION: fn_02477 CTextureDX9::~CTextureDX9() { if (this->m_surface) { this->m_surface->Release(); this->m_surface = nullptr; } if (this->m_texture) { this->m_texture->Release(); this->m_texture = nullptr; } } // OFFSET: 0x00572AC0 // FUNCTION: fn_02480 bool CTextureDX9::Create(int width, int height, int format) { if (this->m_surface) { this->m_surface->Release(); this->m_surface = nullptr; } if (this->m_texture) { this->m_texture->Release(); this->m_texture = nullptr; } D3DFORMAT nativeFormat = D3DFMT_UNKNOWN; switch (format) { case 0: nativeFormat = D3DFMT_A1R5G5B5; break; case 1: nativeFormat = D3DFMT_A4R4G4B4; break; case 2: nativeFormat = D3DFMT_R5G6B5; break; case 3: nativeFormat = D3DFMT_X1R5G5B5; break; case 4: nativeFormat = D3DFMT_A8R8G8B8; break; } UINT w = std::min(RoundUpPowerOfTwo(width), this->m_context->caps.MaxTextureWidth); UINT h = std::min(RoundUpPowerOfTwo(height), this->m_context->caps.MaxTextureHeight); UINT ratio = this->m_context->caps.MaxTextureAspectRatio; if (ratio) { if (w / h > ratio) { h = w / ratio; } if (h / w > ratio) { w = h / ratio; } } this->m_textureWidth = w; this->m_textureHeight = h; this->m_format = format; DWORD usage = this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP; D3DPOOL pool = D3DPOOL_MANAGED; this->m_dynamic = false; if (this->m_allowDynamic && this->m_context->dynamicTextures) { this->m_dynamic = this->m_context->direct3D && (this->m_context->caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && this->m_context->direct3D->CheckDeviceFormat( this->m_context->adapter, D3DDEVTYPE_HAL, this->m_context->displayFormat, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, nativeFormat ) == D3D_OK; pool = D3DPOOL_DEFAULT; if (this->m_dynamic) { usage = D3DUSAGE_DYNAMIC | (this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP); } } if ( FAILED(this->m_context->device->CreateTexture(w, h, 1, usage, nativeFormat, pool, &this->m_texture, nullptr)) || FAILED(this->m_texture->GetSurfaceLevel(0, &this->m_surface)) || FAILED(this->m_surface->GetDesc(&this->m_description)) ) { return false; } if (!this->m_renderTarget) { for (UINT level = 0; level < this->m_texture->GetLevelCount(); ++level) { IDirect3DSurface9* surface = nullptr; if (FAILED(this->m_texture->GetSurfaceLevel(level, &surface))) { break; } this->ClearSurface(surface, 0); surface->Release(); } } return true; } // OFFSET: 0x00572D30 // FUNCTION: fn_02481 bool CTextureDX9::Resize(int width, int height) { return this->Create(width, height, this->m_format); } // OFFSET: 0x00573050 // FUNCTION: fn_02485 SurfaceLock CTextureDX9::Lock() { SurfaceLock output{}; D3DLOCKED_RECT locked; if (this->m_surface && SUCCEEDED(this->m_surface->LockRect(&locked, nullptr, 0))) { output = {true, locked.pBits, locked.Pitch, this->m_description.Width, this->m_description.Height, 0}; if (this->m_description.Format == D3DFMT_A8R8G8B8 || this->m_description.Format == D3DFMT_X8R8G8B8) { output.bitsPerPixel = 32; } else if (this->m_description.Format >= D3DFMT_R5G6B5 && this->m_description.Format <= D3DFMT_A4R4G4B4) { output.bitsPerPixel = 16; } } return output; } // OFFSET: 0x00572D50 // FUNCTION: fn_02482 // OFFSET: 0x005737A0 // FUNCTION: fn_02492 void CTextureDX9::Filter() { if (!this->m_dynamic && !this->m_renderTarget && this->m_texture && this->m_texture->GetLevelCount() > 1) { this->m_context->d3dx->filterTexture(this->m_texture, nullptr, UINT(-1), DWORD(-1)); } } // OFFSET: 0x005731E0 // FUNCTION: fn_02489 void CTextureDX9::Unlock() { if (this->m_surface && SUCCEEDED(this->m_surface->UnlockRect())) { this->Filter(); } } // OFFSET: 0x00572D90 // FUNCTION: fn_02483 bool CTextureDX9::GetDC(HDC* output) { return this->m_surface && SUCCEEDED(this->m_surface->GetDC(output)); } // OFFSET: 0x00573110 // FUNCTION: fn_02486 void CTextureDX9::ReleaseDC(HDC dc) { if (this->m_surface) { this->m_surface->ReleaseDC(dc); this->Filter(); } } // OFFSET: 0x005737A0 // FUNCTION: fn_02492 void CTextureDX9::Update(int) { this->Filter(); } // OFFSET: 0x00572940 // FUNCTION: fn_02478 void CTextureDX9::Fill(const RECT* rectangle, std::uint32_t color) { if (this->m_surface) { const RECT pixel{0, 0, 1, 1}; if ( SUCCEEDED(this->m_context->d3dx->loadSurfaceFromMemory( this->m_surface, nullptr, rectangle, &color, D3DFMT_A8R8G8B8, 4, nullptr, &pixel, 2, 0 )) ) { this->Filter(); } } } // OFFSET: 0x00572DC0 // FUNCTION: fn_02484 void CTextureDX9::ClearSurface(IDirect3DSurface9* surface, std::uint32_t color) { D3DSURFACE_DESC description; D3DLOCKED_RECT locked; if (FAILED(surface->GetDesc(&description)) || FAILED(surface->LockRect(&locked, nullptr, 0))) { return; } for (UINT y = 0; y < description.Height; ++y) { auto* row = static_cast(locked.pBits) + y * locked.Pitch; if (this->m_description.Format == D3DFMT_A8R8G8B8) { std::fill_n(reinterpret_cast(row), description.Width, color); } else if ( this->m_description.Format == D3DFMT_R5G6B5 || this->m_description.Format == D3DFMT_A1R5G5B5 || this->m_description.Format == D3DFMT_A4R4G4B4 ) { std::fill_n( reinterpret_cast(row), description.Width, Convert16(color, this->m_description.Format) ); } } surface->UnlockRect(); } // OFFSET: 0x00573240 // FUNCTION: fn_02490 bool CTextureDX9::UploadSurface( IDirect3DSurface9* surface, int x, int y, int width, int height, const std::uint32_t* pixels, bool blackTransparent, int sourceWidth ) { D3DSURFACE_DESC description; if (FAILED(surface->GetDesc(&description))) { return false; } const int stride = sourceWidth ? sourceWidth : width; int stepX = 1, stepY = 1; int extentX = static_cast(static_cast(x) + width); int extentY = static_cast(static_cast(y) + height); if (static_cast(extentX) > this->m_width) { do { ++stepX; extentX /= stepX; } while (static_cast(extentX) > this->m_width); } if (static_cast(extentY) > this->m_height) { do { ++stepY; extentY /= stepY; } while (static_cast(extentY) > this->m_height); } const int w = width / stepX, h = height / stepY; if (!w || !h) { return false; } const RECT rectangle{x / stepX, y / stepY, x / stepX + w, y / stepY + h}; D3DLOCKED_RECT locked; if (FAILED(surface->LockRect(&locked, &rectangle, 0))) { return false; } for (int row = 0; row < h; ++row) { auto* output = static_cast(locked.pBits) + row * locked.Pitch; for (int column = 0; column < w; ++column) { const std::uint32_t color = pixels[row * stepY * stride + column * stepX]; if (description.Format == D3DFMT_A8R8G8B8) { reinterpret_cast(output)[column] = color; } else if (description.Format == D3DFMT_R5G6B5) { reinterpret_cast(output)[column] = Convert16(color, description.Format); } else if (description.Format == D3DFMT_A1R5G5B5 || description.Format == D3DFMT_A4R4G4B4) { std::uint16_t converted = Convert16(color, description.Format); const std::uint16_t rgb = description.Format == D3DFMT_A1R5G5B5 ? converted & 0x7FFF : converted & 0x0FFF; if (rgb == (description.Format == D3DFMT_A1R5G5B5 ? 0x7C1F : 0xF0F) || (blackTransparent && !rgb)) { converted = 0; } reinterpret_cast(output)[column] = converted; } } } return SUCCEEDED(surface->UnlockRect()); } // OFFSET: 0x00573600 // FUNCTION: fn_02491 void CTextureDX9::Upload( int x, int y, int width, int height, const std::uint32_t* pixels, int option, int sourceWidth ) { this->SetImageSize(width, height); this->unknown_0008 = (this->unknown_0008 & 255) | (static_cast(option) << 8); if (!pixels) { return; } IDirect3DTexture9* temporary = nullptr; IDirect3DSurface9* surface = nullptr; if (!this->m_renderTarget) { surface = this->m_surface; if (surface) { surface->AddRef(); } } else if ( SUCCEEDED(this->m_context->device->CreateTexture( this->m_textureWidth, this->m_textureHeight, !this->m_context->dynamicTextures, 0, this->m_description.Format, D3DPOOL_SYSTEMMEM, &temporary, nullptr )) && SUCCEEDED(temporary->GetSurfaceLevel(0, &surface)) ) { this->ClearSurface(surface, 0); } if (surface) { this->UploadSurface(surface, x, y, width, height, pixels, option != 0, sourceWidth); if (this->m_renderTarget && temporary) { if (temporary->GetLevelCount() > 1) { this->m_context->d3dx->filterTexture(temporary, nullptr, UINT(-1), DWORD(-1)); } this->m_context->device->UpdateTexture(temporary, this->m_texture); } else { this->Filter(); } } if (surface) { surface->Release(); } if (temporary) { temporary->Release(); } } // OFFSET: 0x005737E0 // FUNCTION: fn_02493 void CTextureDX9::UploadSprite(int x, int y, int width, int height, const void* rawImage, int palette) { if (!this->m_surface) { return; } RECT rectangle{x, y, x + width, y + height}; D3DLOCKED_RECT locked; if (FAILED(this->m_surface->LockRect(&locked, &rectangle, 0))) { return; } if (this->m_description.Format == D3DFMT_A1R5G5B5 || this->m_description.Format == D3DFMT_A8R8G8B8) { const int bytes = this->m_description.Format == D3DFMT_A1R5G5B5 ? 2 : 4; for (int row = 0; row < height; ++row) { std::memset(static_cast(locked.pBits) + row * locked.Pitch, 0, width * bytes); } } const auto& image = *static_cast(rawImage); const auto* colors = reinterpret_cast(static_cast(static_cast(palette))); const std::uint8_t* input = image.runs; int remaining = 0; for (int row = 0; row < image.height; ++row) { auto* output = reinterpret_cast(static_cast(locked.pBits) + row * locked.Pitch); for (int column = 0; column < image.width; ++column) { if (remaining) { --remaining; output[column] = 0; } else { const unsigned value = *input++; if (value) { output[column] = colors[value]; } else { output[column] = 0; remaining = *input++ - 1; } } } } if (SUCCEEDED(this->m_surface->UnlockRect())) { this->Filter(); } } // OFFSET: 0x005729E0 // FUNCTION: fn_02479 bool CTextureDX9::CopyTexture( CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height ) { RECT src{sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight}; RECT dst{x, y, x + width, y + height}; if ( FAILED(this->m_context->d3dx->loadSurfaceFromSurface( this->m_surface, nullptr, &dst, static_cast(source)->m_surface, nullptr, &src, 3, 0 )) ) { return false; } this->Filter(); return true; } // OFFSET: 0x00544410 // FUNCTION: fn_01817 void CTextureDX9::Draw(int x, int y, int width, int height, std::uint32_t color) { this->DrawTo( *this->m_context->primitives, *this->m_context->queues, x, y, width, height, color, this->m_context->depthAlpha, this->m_context->depthStart, this->m_context->depthEnd ); } // OFFSET: 0x00544610 // FUNCTION: fn_01818 void CTextureDX9::Stretch(int x, int y, int width, int height) { this->StretchTo( *this->m_context->primitives, *this->m_context->queues, x, y, width, height, this->m_context->depthAlpha, this->m_context->depthStart, this->m_context->depthEnd ); }