#include "Render/DeviceStateDX9.h" #include "Render/RendererDX9Operations.h" #include "Render/TextureStageModes.h" // OFFSET: 0x00568470 // FUNCTION: fn_02241 void RendererDX9Operations::SetTextureMode(int mode) { for (const auto& write : TextureStageModeWrites(mode)) { this->state.SetTextureStageState(write.stage, static_cast(write.state), write.value); } }