#include "Client/Replay.h" // OFFSET: 0x00B844C0 // FUNCTION: fn_19316 float Replay::AnimationScale() const { if (this->speed == 0.25f) { return 1.4f; } if (this->speed == 0.5f) { return 1.2f; } if (this->speed == 1.0f) { return 1.0f; } if (this->speed == 2.0f) { return 0.8f; } if (this->speed == 4.0f) { return 0.6f; } if (this->speed == 8.0f) { return 0.4f; } if (this->speed == 16.0f) { return 0.2f; } return 1.0f; } // OFFSET: 0x00B872F0 // FUNCTION: fn_19343 bool Replay::SetState(int state) { if (state == 4) { this->state = 1; return true; } if (state == 5) { this->state = 6; return true; } if (state >= 1 && state <= 8) { this->state = state; if (state <= 3) { g_replayAnimationScaling = 0; } } else { this->state = 1; } if (state >= 6 && state <= 8) { g_replayAnimationScaling = 1; } return true; }