#include "Client/Mode/CGameMode.h" #include "Contents/Actors/Pc.h" #include "Contents/Ground/TerrainHeight.h" #include "Contents/World/World.h" #include "Render/Primitives/RenderPrimitivePool.h" #include "Render/Primitives/RenderQueues.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/TextureCache.h" #include "Resource/World/TerrainResource.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Text/FormatString.h" #include // GLOBAL: gl_24934 int g_searchStoreX; // GLOBAL: gl_24935 int g_searchStoreY; // OFFSET: 0x00CCFCE0 // FUNCTION: fn_21246 void MiniMapNoOp() { } // OFFSET: 0x00CCFFA0 // OFFSET: 0x00CD0150 // OFFSET: 0x00CD0300 // OFFSET: 0x00CD0380 // OFFSET: 0x00CD1450 // OFFSET: 0x00CD2BE0