#include "Contents/Effects/EffectPrimitiveMotion.h" #include "Contents/Effects/EffectPrimitiveState.h" #include "Contents/Effects/RagEffectState.h" #include "Contents/Actors/RenderObjectState.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Math/ScalarConversion.h" #include #include #include namespace { EffectVector3 Forward(float distance, const float* matrix) { const EffectVector3 point{0.0f, 0.0f, distance}; return { ((matrix[3] * point.y + matrix[0] * point.x) + point.z * matrix[6]) + matrix[9], ((matrix[4] * point.y + matrix[1] * point.x) + point.z * matrix[7]) + matrix[10], ((matrix[5] * point.y + matrix[2] * point.x) + point.z * matrix[8]) + matrix[11] }; } } // OFFSET: 0x00BB8C50 // FUNCTION: fn_19785 bool MoveEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context) { particle.origin = { context.parentRender.position[0] + particle.velocity.x, context.parentRender.position[1] + particle.velocity.y, context.parentRender.position[2] + particle.velocity.z }; if (particle.unknown_0200 == particle.unknown_01E0) { particle.unknown_0138 = 1; constexpr float sentinel = 0.0001f; if (particle.unknown_02C8 != sentinel) { particle.unknown_0358 = particle.unknown_02C8; } if (particle.unknown_02CC != sentinel) { particle.unknown_0364 = particle.unknown_02CC; } if (particle.unknown_029C != sentinel) { particle.unknown_02BC = particle.unknown_029C; } if (particle.unknown_02C4 != sentinel) { particle.unknown_035C = particle.unknown_02C4; } if (particle.unknown_02D0 != sentinel) { particle.unknown_0368 = particle.unknown_02D0; } if (particle.unknown_02A0 != sentinel) { particle.unknown_02C0 = particle.unknown_02A0; } if (particle.unknown_02A4.x != sentinel) { particle.unknown_0370.x = particle.unknown_02A4.x; } if (particle.unknown_02A4.y != sentinel) { particle.unknown_0370.y = particle.unknown_02A4.y; } if (particle.unknown_02A4.z != sentinel) { particle.unknown_0370.z = particle.unknown_02A4.z; } particle.unknown_02C8 = sentinel; particle.unknown_02CC = sentinel; particle.unknown_029C = sentinel; particle.unknown_02C4 = sentinel; particle.unknown_02D0 = sentinel; particle.unknown_02A0 = sentinel; particle.unknown_02A4 = {sentinel, sentinel, sentinel}; particle.unknown_02B0 = {sentinel, sentinel, sentinel}; } particle.unknown_0370.x = particle.unknown_0370.x + particle.unknown_03AC.x; particle.unknown_0370.y = particle.unknown_03AC.y + particle.unknown_0370.y; particle.unknown_0370.z = particle.unknown_03AC.z + particle.unknown_0370.z; particle.unknown_0358 = particle.unknown_035C + particle.unknown_0358; particle.unknown_02BC = particle.unknown_02C0 + particle.unknown_02BC; particle.unknown_0364 = particle.unknown_0368 + particle.unknown_0364; particle.unknown_0330 = particle.unknown_033C + particle.unknown_0330; particle.unknown_0334 = particle.unknown_0340 + particle.unknown_0334; if ((particle.flags & 0x400u) != 0) { particle.unknown_0370 = {}; particle.unknown_0370 = Forward(particle.unknown_02BC, particle.matrix1); particle.offset.x = particle.unknown_0370.x + particle.offset.x; particle.offset.z = particle.unknown_0370.z + particle.offset.z; particle.offset.y = particle.unknown_0370.y + particle.offset.y; } else if ((particle.flags & 0x100u) != 0) { particle.offset.x = particle.unknown_0370.x + particle.offset.x; particle.offset.y = particle.unknown_0370.y + particle.offset.y; particle.offset.z = particle.unknown_0370.z + particle.offset.z; } else { particle.unknown_0370 = Forward(particle.unknown_02BC, particle.matrix1); particle.offset.x = particle.unknown_0370.x + particle.offset.x; particle.offset.z = particle.unknown_0370.z + particle.offset.z; particle.offset.y = particle.unknown_0370.y + particle.offset.y; } if ((particle.flags & 0x400u) != 0) { const float x = particle.parent->offset[0] - render.position[0]; const float z = particle.parent->offset[2] - render.position[2]; const float distance = std::sqrt(z * z + x * x); if (3.0f >= distance) { particle.unknown_014C.x = std::bit_cast(1u); return false; } particle.unknown_030C = render.angle; } render.position[0] = particle.origin.x + particle.offset.x; render.position[1] = particle.offset.y + particle.origin.y; render.position[2] = particle.offset.z + particle.origin.z; particle.unknown_0354 = particle.unknown_0358 + particle.unknown_0354; particle.unknown_0360 = particle.unknown_0364 + particle.unknown_0360; particle.unknown_030C = particle.unknown_030C + particle.unknown_0330; particle.unknown_0310 = particle.unknown_0310 + particle.unknown_0334; if (!(particle.unknown_0360 <= particle.unknown_036C)) { particle.unknown_0368 = 0; particle.unknown_0364 = 0; } AffineMatrix matrix; if ((particle.flags & 0x200u) != 0) { matrix.SetZRotation(context.cameraPitch); } else if ((particle.flags & 0x40u) != 0) { particle.unknown_030C = context.cameraYaw + 90.0f; particle.unknown_0314 = context.cameraPitch; matrix.SetXRotation(ClientRadians(TruncateToInt(particle.unknown_0310))); matrix.RotateZ(ClientRadians(TruncateToInt(particle.unknown_0314))); } else { matrix.SetZRotation(ClientRadians(TruncateToInt(particle.unknown_0314))); matrix.RotateX(ClientRadians(TruncateToInt(particle.unknown_0310))); } const float angle = (particle.flags & 0x200u) != 0 ? render.angle : particle.unknown_030C; matrix.RotateY(ClientRadians(TruncateToInt(angle))); std::memcpy(particle.matrix2, matrix.values, sizeof(particle.matrix2)); if ((particle.flags & 2u) != 0) { const auto index = particle.unknown_01D4; particle.unknown_01D4 = index + 1u == 10u ? 0u : index + 1u; const float offset = static_cast(static_cast(index)) / 10.0f; particle.unknown_02E4 = offset; particle.unknown_02E8 = offset + 1.0f; } if ((particle.flags & 0x10u) != 0) { particle.parent->offset[0] = particle.velocity.x + particle.offset.x; particle.parent->offset[1] = particle.offset.y + particle.velocity.y; particle.parent->offset[2] = particle.offset.z + particle.velocity.z; } if ((particle.flags & 4u) != 0 && render.position[1] > context.ground.Height(render.position[0], render.position[2])) { particle.flags &= ~4u; particle.unknown_01E0 = particle.lifetime - 25; particle.unknown_02BC = 0; particle.parent->unknown_0170 = 1; } const int frame = particle.unknown_01E0; if ((particle.flags & 0x20u) != 0 && frame % static_cast(particle.unknown_01CC) == 0) { particle.unknown_0364 *= -1.0f; } const bool wrap254 = (particle.flags & 0x800u) != 0; const bool gated = wrap254 && (particle.red == 254 || particle.green == 254 || particle.blue == 254); bool advance = true; if (gated) { if (particle.unknown_0234 != 0) { ++particle.unknown_01FC; } advance = particle.unknown_0234 == particle.unknown_01FC; } if (advance) { particle.red += particle.unknown_0248; particle.green += particle.unknown_024C; particle.blue += particle.unknown_0250; if (gated) { particle.unknown_01FC = 0; } } if (wrap254) { particle.red = particle.red > 254 ? 0 : particle.red < 0 ? 254 : particle.red; particle.green = particle.green > 254 ? 0 : particle.green < 0 ? 254 : particle.green; particle.blue = particle.blue > 254 ? 0 : particle.blue < 0 ? 254 : particle.blue; } else { particle.red = particle.red > 255 ? 0 : particle.red < 0 ? 255 : particle.red; particle.green = particle.green > 255 ? 255 : particle.green < 0 ? 0 : particle.green; particle.blue = particle.blue > 255 ? 255 : particle.blue < 0 ? 0 : particle.blue; } particle.UpdateColor(); if (particle.unknown_01E0 % particle.unknown_01E8 == 0) { const auto next = render.unknown_003C + 1u; render.unknown_003C = next; if (particle.unknown_0254 != 0) { render.unknown_003C = static_cast(next) % static_cast(particle.textureCount); } else if (next == particle.textureCount) { return false; } } return true; } // OFFSET: 0x00BAE7D0 // FUNCTION: fn_19769 bool UpdateEffectPrimitive15(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context, int updateTick) { if (!particle.parent) { return false; } if (updateTick == 0) { return true; } MoveEffectPrimitive(particle, render, context); ++particle.unknown_01E0; return particle.unknown_01E0 <= particle.lifetime; }