#include "UI/Layout/SnapRectangle.h" #include namespace { bool Overlaps(int a, int b, int c, int d) { return (c >= a && c <= b) || (d >= a && d <= b) || (a >= c && a <= d) || (b >= c && b <= d); } bool Near(int value, int edge) { return value >= (edge - 10) && value <= (edge + 10); } } // OFFSET: 0x009B5250 // FUNCTION: fn_13839 void SnapRectangle::Set(int x, int y, int width, int height) { const int right = (x + width); const int bottom = (y + height); this->left = {x, y, bottom}; this->right = {right, y, bottom}; this->top = {y, x, right}; this->bottom = {bottom, x, right}; } // OFFSET: 0x009B5200 // FUNCTION: fn_13838 void SnapRectangle::ReverseEdges() { std::swap(this->left, this->right); std::swap(this->top, this->bottom); } // OFFSET: 0x009B4F70 // FUNCTION: fn_13836 void SnapRectangle::Snap(const SnapRectangle& other, int& dx, int& dy) const { dx = 0; dy = 0; if (Overlaps(this->left.begin, this->left.end, other.right.begin, other.right.end)) { int edge = this->left.position; int value = other.right.position; bool close = Near(value, edge); if (!close) { edge = this->right.position; value = other.left.position; close = Near(value, edge); } if (close) { dx = (edge - value); edge = this->top.position; value = other.top.position; close = Near(value, edge); if (!close) { edge = this->bottom.position; value = other.bottom.position; close = Near(value, edge); } if (close) { dy = (edge - value); } } } if (Overlaps(this->top.begin, this->top.end, other.bottom.begin, other.bottom.end)) { int edge = this->top.position; int value = other.bottom.position; bool close = Near(value, edge); if (!close) { edge = this->bottom.position; value = other.top.position; close = Near(value, edge); } if (close) { dy = (edge - value); edge = this->left.position; value = other.left.position; close = Near(value, edge); if (!close) { edge = this->right.position; value = other.right.position; close = Near(value, edge); } if (close) { dx = (edge - value); } } } }