#include "Utility/Async/NObject.h" namespace { // STATIC: 0x0138D3F0 // GLOBAL: gl_24362 std::uint32_t s_nextObjectId; } // OFFSET: 0x007369B0 // FUNCTION: fn_07628 NObject::NObject() : m_objectId(++s_nextObjectId) { } // OFFSET: 0x007369D0 // FUNCTION: fn_07629 // OFFSET: 0x007369E0 // FUNCTION: fn_07630 NObject::~NObject() = default;