#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H #include struct CameraDirectionContext { const int& modeType; const float* const& cameraAngle; }; class CGameObject { public: CGameObject(); virtual ~CGameObject(); virtual bool OnProcess(); virtual void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m); virtual void Render(int argument); virtual int Get8Dir(float angle, const CameraDirectionContext& camera); int Get8Dir2(float rot, int flag); int GetDir(float rot); /* 0008 */ std::uint64_t identity; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CGameObject) == 16); #endif #endif