#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H #include "Contents/Actors/GameObject.h" #include "Contents/Actors/RenderObjectState.h" class CRenderObject : public CGameObject { public: CRenderObject(ResourceMgr& resources, JobNames& names); ~CRenderObject() override; bool Update() override; void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override; virtual void SetScreenBounds(const float* bounds, float x, float y); virtual void SetScreenPosition(float x, float y); RenderObjectState render; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CRenderObject) == 0x138); #endif #endif