#include "UI/Window/UIWindow.h" #include "UI/Layout/WindowCoordinates.h" #include template std::_List_node* std::list::_Emplace(std::_List_node* const, UIWindow* const&); // OFFSET: 0x00AF64A0 // FUNCTION: fn_18253 bool WindowBoundsOverlap(const int first[4], const int second[4]) { return first[2] > second[0] && first[0] < second[2] && first[3] > second[1] && first[1] < second[3]; }