#include "UI/Window/WindowId.h" #include "UI/Window/UIEnums.h" #include "Contents/Party/AdventurerAgencyMgr.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Async/AsyncDiagnostic.h" #include #include // OFFSET: 0x005CB520 // FUNCTION: fn_03658 void CAdventurerAgencyMgr::CompleteChangeMaster(AsyncDiagnostic diagnostic, std::string response) { --this->pending; if (!diagnostic.success) { return; } Json::Value root; Json::Reader reader; if (!reader.parse(response.c_str(), root, true)) { return; } switch (root["Type"].asInt()) { case 2: case 3: break; default: if (UIWindow* window = g_windowMgr.LookupWindow(WID_ADVENPARTYBOARDWND)) { window->SendMsg(nullptr, UM_COMMAND, ID_PARTY_RELOAD_FIRST_PAGE, 0, 0, 0); } break; } }