#include "UI/Window/UIBattleMsgOptionWnd.h" #include "Contents/MessageTable.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/SkinPalette.h" #include "Resource/TextureNames.h" #include "UI/Buttons/UIButton.h" #include "UI/Lists/UIScrollBar.h" #include #include // OFFSET: 0x009335E0 // FUNCTION: fn_12726 void UIBattleMsgOptionWnd::Slot35(int delta) { if (this->m_scrollable != 0) { int step = this->m_visibleRows - 1; if (step > 3) { step = 3; } if (delta >= 0) { step = -step; } this->SendMsg(this->m_scrollBar, 7, step, 0, 0, 0); } } // OFFSET: 0x00910C40 // FUNCTION: fn_12510 UIBattleMsgOptionWnd::UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames) : UIFrameWnd(windows, frames, 0) { this->unknown_00B8 = -1; this->messages.push_back(LookupMessage(0x50B)); this->unknown_0108 = -1; this->unknown_0110 = 1; this->unknown_010C = 0; this->messages.push_back(LookupMessage(0x4FD)); this->messages.push_back(LookupMessage(0x4FE)); this->messages.push_back(LookupMessage(0x4FF)); this->messages.push_back(LookupMessage(0x500)); this->messages.push_back(LookupMessage(0xFBF)); this->messages.push_back(LookupMessage(0x501)); this->messages.push_back(LookupMessage(0x502)); this->messages.push_back(LookupMessage(0x503)); this->messages.push_back(LookupMessage(0x504)); this->messages.push_back(LookupMessage(0x505)); this->messages.push_back(LookupMessage(0x506)); this->messages.push_back(LookupMessage(0x507)); this->messages.push_back(LookupMessage(0x508)); this->messages.push_back(LookupMessage(0x533)); this->messages.push_back(LookupMessage(0x60D)); this->messages.push_back(LookupMessage(0x652)); this->messages.push_back(LookupMessage(0x653)); this->messages.push_back(LookupMessage(0x654)); this->messages.push_back(LookupMessage(0x656)); this->messages.push_back(LookupMessage(0x657)); this->messages.push_back(LookupMessage(0x93D)); this->messages.push_back(LookupMessage(0xBA4)); this->messages.push_back(LookupMessage(0xFBC)); this->messages.push_back(LookupMessage(0xFBE)); this->text = LookupMessage(0x509); } // OFFSET: 0x0091BA20 // FUNCTION: fn_12606 int UIBattleMsgOptionWnd::RowAt(int x, int y) { if (x >= 0 && y >= 17 && y < this->m_visibleRows * 20 + 17) { const int column = x / this->geometry.width; int row = 0; int index = 0; for (std::vector::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) { if (std::strcmp(LookupMessage(0x60D), *it) != 0 && index >= this->unknown_00C4) { if (row == (y - 17) / 20 + column) { return index; } ++row; } } } return -1; } // OFFSET: 0x009305F0 // FUNCTION: fn_12685 void UIBattleMsgOptionWnd::Slot26(int x, int y) { if (y < 17) { this->UIFrameWnd::Slot25(x, y); } } // OFFSET: 0x0092B9C0 // FUNCTION: fn_12659 void UIBattleMsgOptionWnd::Paint() { auto& controls = *this->m_controls; const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, this->text.c_str(), 0); this->DrawPanelBackground(titleHeight, 0, ""); const int leftHeight = this->geometry.height - 42; const int leftCount = leftHeight / 8 + (leftHeight % 8 != 0); for (int i = 0, y = 19; i < leftCount; ++i, y += 8) { auto* left = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp"))); this->DrawBitmap(0, y, &left->image, false); } const int rightHeight = this->geometry.height - 38; const int rightCount = rightHeight / 8 + (rightHeight % 8 != 0); for (int i = 0, y = 17; i < rightCount; ++i, y += 8) { auto* right = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp"))); this->DrawBitmap(this->geometry.width - right->image.width, y, &right->image, false); } unsigned red, green, blue; SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue); this->FillRegion(18, 17, 1, this->geometry.height - 21, RGB(red, green, blue)); this->DrawButtonBar(0, 0, 1); int index = 0; int row = 1; int y = 22; for (std::vector::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) { if (std::strcmp(LookupMessage(0x60D), *it) == 0 || index < this->unknown_00C4) { continue; } if (this->unknown_00B8 == index) { unsigned selectRed, selectGreen, selectBlue; SkinPaletteChannels(ResourceMgr::Instance(), 6, 2, selectRed, selectGreen, selectBlue); this->FillRegion(25, y - 3, this->geometry.width - 40, 20, RGB(selectRed, selectGreen, selectBlue)); this->FillRegion(26, y - 2, this->geometry.width - 42, 18, 0xFFFFFF); } this->DrawTextAt(controls.fonts, controls.locale, 50, y, *it, 0, 0, 12, 0, 0, 0); const bool online = this->unknown_00EC[index] != 0; auto* icon = static_cast(ResourceMgr::Instance().Load( Resolve(online ? "유저인터페이스\\basic_interface\\grp_online.bmp" : "유저인터페이스\\basic_interface\\grp_offline.bmp") )); this->DrawBitmap(27, y, &icon->image, true); if (row == this->m_visibleRows) { return; } y += 20; ++row; } }