#include "UI/SnapMgr.h" #include "UI/UIWindow.h" #include "UI/WindowSnapping.h" // OFFSET: 0x00AAB0D0 // FUNCTION: fn_17280 void WindowSnapping::Store(UIWindow* window) { for (UIWindow* entry : this->excluded) { if (entry == window) { return; } } if (!this->enabled || !window) { return; } SnapRectangle& rectangle = this->rectangles[window]; rectangle.Set(window->geometry.x, window->geometry.y, window->geometry.width, window->geometry.height); } // OFFSET: 0x00A914A0 // FUNCTION: fn_17161 void WindowSnapping::Constrain(UIWindow* window, int& dx, int& dy, int groupMember) { dx = 0; dy = 0; SnapRectangle moving; moving.Set(window->geometry.x, window->geometry.y, window->geometry.width, window->geometry.height); SnapRectangle screen; screen.Set(0, 0, this->screenWidth, this->screenHeight); screen.ReverseEdges(); int x = 0, y = 0; screen.Snap(moving, x, y); bool needX = true, needY = true; if (x != 0) { needX = false; dx = x; } if (y != 0) { needY = false; dy = y; } if (!needX && !needY) { return; } const bool root = this->graph.IsRoot(window); for (auto& [other, rectangle] : this->rectangles) { // Query order matters: connectivity calls reset and mutate visit markers. const bool connected = this->graph.Connected(window, other); const bool otherRoot = this->graph.IsRoot(other); const bool otherConnected = this->graph.ConnectedToRoot(other); if (groupMember != 0) { if (window == other || otherRoot || connected || otherConnected) { continue; } } else { if (window == other || (root && (otherConnected || connected))) { continue; } } rectangle.Snap(moving, x, y); if (x != 0 && needX) { needX = false; dx = x; } if (y != 0 && needY) { needY = false; dy = y; } if (!needX && !needY) { return; } } }