#include "Render/Primitives/AlphaRectangle.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "UI/Chat/UIWhisperWnd.h" // OFFSET: 0x008D0DB0 // FUNCTION: fn_12091 void UIWhisperWnd::Slot43() { int x = 0; int y = 0; this->ToScreen(x, y); DrawAlphaRectangle( g_renderer->primitives, this->m_context->textures, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, this->geometry.height, 0x66000000, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd ); DrawAlphaRectangle( g_renderer->primitives, this->m_context->textures, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, 17, 0x449EB6E4, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd ); }