#include "Client/Application/Launcher.h" #include "Client/Mode/CGameMode.h" #include "Client/Session.h" #include "Contents/Actors/GameActor.h" #include "Contents/GuildMgr.h" #include "File/File.h" #include #include #include // GLOBAL: gl_24759 std::vector g_monsterJobs; // OFFSET: 0x00AD1C10 // FUNCTION: fn_17813 __declspec(noinline) int MonsterJobColor(int) { return 0; } // OFFSET: 0x00AD1C20 // OFFSET: 0x00DDC6F0 // OFFSET: 0x00E3D290 // OFFSET: 0x00CD3400 // OFFSET: 0x00CD3470 // OFFSET: 0x00CD34D0 // OFFSET: 0x00CD3570 // OFFSET: 0x00CD3580 // FUNCTION: fn_21267 const char* CSession::Text8104() const { return this->unknown_8104.c_str(); } // OFFSET: 0x00CD35A0 // FUNCTION: fn_21268 const char* CSession::Text80EC() const { return this->unknown_80EC.c_str(); } // OFFSET: 0x00CD3A30 // OFFSET: 0x00CD3B10