#include "Contents/TerrainPathSearch.h" #include "Resource/World/TerrainResource.h" // OFFSET: 0x00AD85A0 // FUNCTION: fn_17865 CPathFinder::~CPathFinder() { this->nodePool.erase(this->nodePool.begin(), this->nodePool.end()); this->Reset(); for (auto it = this->attrCache.begin(); it != this->attrCache.end(); ++it) { delete it->second; } this->attrCache.clear(); } // OFFSET: 0x00AD8DB0 // FUNCTION: fn_17872 int CPathFinder::Height() const { return this->attr->height; } // OFFSET: 0x00AD8DC0 // FUNCTION: fn_17873 int CPathFinder::Width() const { return this->attr->width; }